# Rank, stamina and storage

Experience needed per rank, the stamina cap and recovery, and the storage limit.

<https://mahjongmonsters.games.pocosoft.jp/guide/en/rank.html>

**Rank is your player level.** Beating an enemy grants experience equal to the gold it drops, and enough of it raises your rank.

**The requirement is `100 × rank²`.** Because it is quadratic, grinding cannot push your rank up forever — a linear curve meant every lap raised your rank, refilled your stamina, and stamina never constrained anything.

| Rank | Experience to next rank | Stamina cap |
|---|---|---|
| 1 | 100 | 100 |
| 2 | 400 | 103 |
| 3 | 900 | 106 |
| 5 | 2500 | 112 |
| 10 | 10000 | 127 |
| 20 | 40000 | 157 |
| 30 | 90000 | 187 |
| 50 | 250000 | 247 |

## Stamina

**One point every 1 min.** Filling the rank-1 cap of 100 from empty takes 1 h 40 min.

**The cap rises by 3 per rank**, and stamina is fully restored the moment you rank up.

A sortie costs **the sum of your deck's 4 costs**. Only the tutorial stages (0-1 to 0-5) are free; events cost 2×.

## Storage

**100 slots, shared by monsters and items.** A single item takes one slot.

**Anything you would receive while full is converted into gold instead** — it is not thrown away. Before a long grind, fuse away the monsters you do not want and sell the items you do not need.

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This page is generated from the app's master data, so the numbers are the ones the game actually uses.
