Mahjong Monsters Guide日本語

What each family is for

At the same rarity, the family decides the shape of the stats. The totals stay close; what changes is how HP, attack, healing and cost are distributed.

The numbers below come from the family's actual common and legendary entries, averaged across elements.

Family Role Common HP / Atk / Heal (at cap) Legendary HP / Atk / Heal (at cap) Cost (common to legendary)
Slime Lower attack and higher healing than baseline. The family you start with, and easy to read 815 / 235 / 133 3313 / 1085 / 390 2/3/5/8/12
Dragon The baseline family, with the best totals. When in doubt, take a dragon — the starter deck is dragons 903 / 254 / 104 3483 / 1150 / 406 2/3/5/8/12
Goblin A little more attack than a dragon, a little less HP. A front-line pick 835 / 265 / 89 3250 / 1211 / 351 2/3/5/8/12
Bat Second-highest attack (after scorpions) and lowest HP of its rarity. Cheap to field; use it to burst down anything weak to you 760 / 260 / 106 3013 / 1309 / 320 2/3/5/8/12
Lion Attack between bat and goblin, HP between goblin and dragon — and the worst healing in the game 869 / 270 / 76 3366 / 1260 / 272 2/3/5/8/12
Nine-Tailed Fox High attack and healing, low HP. The bat's edge, softened with healing 798 / 270 / 120 3131 / 1284 / 439 2/3/5/8/12
Golem Best HP, worst attack. The wall you pick for HP per point of cost 974 / 211 / 82 3761 / 976 / 296 2/3/5/8/12
Naga Nothing extreme, but the cheapest sortie cost at every rarity (1/2/4/6/9). The grinder's pick 869 / 239 / 104 3388 / 1143 / 356 1/2/4/6/9
Scorpion Top attack, but also the heaviest cost (3/4/7/11/16). For decks built around a single fight 869 / 279 / 96 3366 / 1319 / 379 3/4/7/11/16
Wraith Best healing, worst HP. What holds a Hume-heavy deck together 723 / 223 / 139 2863 / 1031 / 466 2/3/5/8/12
Treant HP second only to a golem, high healing, low attack. Built for long fights 936 / 229 / 135 3621 / 1059 / 451 2/3/5/8/12
Cerberus Skills lean toward damage, adding burst from the skill side 880 / 249 / 80 3405 / 1149 / 288 2/3/5/8/12
Beetle A dual-element line by default. Rare, epic and legendary only — 3381 / 1283 / 371 5/8/12
Butterfly Its own cost curve (3/4/5/7/9), so the middle rarities are relatively cheap 816 / 232 / 134 3191 / 1072 / 421 3/4/5/7/9
Skeleton Attack-up skills; healing is lower than a lion's 928 / 265 / 72 3587 / 1296 / 258 2/3/5/8/12
Mermaid Healing skills — a healer supplied from the skill side 920 / 226 / 137 3552 / 1045 / 459 2/3/5/8/12
Swarm Board-manipulation skills that seed the board with the element you want 741 / 269 / 104 2938 / 1314 / 381 2/3/5/8/12
Kraken Gauge-slowing skills that cut the number of hits you take 911 / 270 / 78 3517 / 1268 / 280 2/3/5/8/12
Chimera A dual-element line by default, three rarities like the beetles — 3503 / 1246 / 387 5/8/12
Unicorn Guard-up skills that shore up your defence 846 / 244 / 105 3289 / 1144 / 338 2/3/5/8/12