Mahjong Monsters Guide日本語

Rank, stamina and storage

Rank is your player level. Beating an enemy grants experience equal to the gold it drops, and enough of it raises your rank.

The requirement is 100 × rank². Because it is quadratic, grinding cannot push your rank up forever — a linear curve meant every lap raised your rank, refilled your stamina, and stamina never constrained anything.

Rank Experience to next rank Stamina cap
1 100 100
2 400 103
3 900 106
5 2500 112
10 10000 127
20 40000 157
30 90000 187
50 250000 247

Stamina

One point every 1 min. Filling the rank-1 cap of 100 from empty takes 1 h 40 min.

The cap rises by 3 per rank, and stamina is fully restored the moment you rank up.

A sortie costs the sum of your deck's 4 costs. Only the tutorial stages (0-1 to 0-5) are free; events cost 2×.

Storage

100 slots, shared by monsters and items. A single item takes one slot.

Anything you would receive while full is converted into gold instead — it is not thrown away. Before a long grind, fuse away the monsters you do not want and sell the items you do not need.